SPIRV-Cross/reference/shaders-hlsl/frag/query-lod.desktop.frag

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2017-12-01 12:28:51 +00:00
Texture2D<float4> uSampler : register(t0);
SamplerState _uSampler_sampler : register(s0);
static float4 FragColor;
static float2 vTexCoord;
struct SPIRV_Cross_Input
{
float2 vTexCoord : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
float _19_tmp = uSampler.CalculateLevelOfDetail(_uSampler_sampler, vTexCoord);
FragColor = float2(_19_tmp, _19_tmp).xyxy;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vTexCoord = stage_input.vTexCoord;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}