SPIRV-Cross/reference/shaders-hlsl/asm/frag/unreachable.asm.frag

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2018-01-15 08:39:15 +00:00
static int counter;
static float4 FragColor;
struct SPIRV_Cross_Input
{
nointerpolation int counter : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
float4 _21;
void frag_main()
{
float4 _24;
float4 _33;
_24 = _21;
for (;;)
{
if (counter == 10)
{
_33 = 10.0f.xxxx;
break;
}
else
{
_33 = 30.0f.xxxx;
break;
}
}
FragColor = _33;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
counter = stage_input.counter;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}