SPIRV-Cross/test_shaders.py

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Python
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2016-03-02 17:09:16 +00:00
#!/usr/bin/env python3
import sys
import os
import subprocess
import tempfile
import re
import itertools
import hashlib
import shutil
def parse_stats(stats):
m = re.search('([0-9]+) work registers', stats)
registers = int(m.group(1)) if m else 0
m = re.search('([0-9]+) uniform registers', stats)
uniform_regs = int(m.group(1)) if m else 0
m_list = re.findall('(-?[0-9]+)\s+(-?[0-9]+)\s+(-?[0-9]+)', stats)
alu_short = float(m_list[1][0]) if m_list else 0
ls_short = float(m_list[1][1]) if m_list else 0
tex_short = float(m_list[1][2]) if m_list else 0
alu_long = float(m_list[2][0]) if m_list else 0
ls_long = float(m_list[2][1]) if m_list else 0
tex_long = float(m_list[2][2]) if m_list else 0
return (registers, uniform_regs, alu_short, ls_short, tex_short, alu_long, ls_long, tex_long)
def get_shader_type(shader):
_, ext = os.path.splitext(shader)
if ext == '.vert':
return '--vertex'
elif ext == '.frag':
return '--fragment'
elif ext == '.comp':
return '--compute'
elif ext == '.tesc':
return '--tessellation_control'
elif ext == '.tese':
return '--tessellation_evaluation'
elif ext == '.geom':
return '--geometry'
else:
return ''
def get_shader_stats(shader):
f, path = tempfile.mkstemp()
os.close(f)
p = subprocess.Popen(['malisc', get_shader_type(shader), '--core', 'Mali-T760', '-V', shader], stdout = subprocess.PIPE, stderr = subprocess.PIPE)
stdout, stderr = p.communicate()
os.remove(path)
if p.returncode != 0:
print(stderr.decode('utf-8'))
raise OSError('malisc failed')
p.wait()
returned = stdout.decode('utf-8')
return parse_stats(returned)
def cross_compile(shader):
spirv_f, spirv_path = tempfile.mkstemp()
glsl_f, glsl_path = tempfile.mkstemp(suffix = os.path.basename(shader))
os.close(spirv_f)
os.close(glsl_f)
subprocess.check_call(['glslangValidator', '-G', '-o', spirv_path, shader])
subprocess.check_call(['./spir2cross', '--output', glsl_path, spirv_path])
return (spirv_path, glsl_path)
def md5_for_file(path):
md5 = hashlib.md5()
with open(path, 'rb') as f:
for chunk in iter(lambda: f.read(8192), b''):
md5.update(chunk)
return md5.digest()
def make_reference_dir(path):
base = os.path.dirname(path)
if not os.path.exists(base):
os.makedirs(base)
def regression_check(shader, glsl):
reference = os.path.join('./reference', shader)
if os.path.exists(reference):
if md5_for_file(glsl) != md5_for_file(reference):
print('Generated GLSL has changed for {}!'.format(reference))
if os.path.exists(reference):
os.remove(reference)
make_reference_dir(reference)
shutil.move(glsl, reference)
else:
os.remove(glsl)
else:
print('Found new shader {}. Placing GLSL in {}'.format(shader, reference))
make_reference_dir(reference)
shutil.move(glsl, reference)
def test_shader(stats, shader):
print('Testing shader:', shader)
pristine_stats = get_shader_stats(shader)
spirv, glsl = cross_compile(shader)
cross_stats = get_shader_stats(glsl)
regression_check(shader, glsl)
os.remove(spirv)
a = []
a.append(shader)
for i in pristine_stats:
a.append(str(i))
for i in cross_stats:
a.append(str(i))
print(','.join(a), file = stats)
def test_shaders(shader_dir):
with open('stats.csv', 'w') as stats:
print('Shader,OrigRegs,OrigUniRegs,OrigALUShort,OrigLSShort,OrigTEXShort,OrigALULong,OrigLSLong,OrigTEXLong,CrossRegs,CrossUniRegs,CrossALUShort,CrossLSShort,CrossTEXShort,CrossALULong,CrossLSLong,CrossTEXLong', file = stats)
for f in os.walk(os.path.join(shader_dir)):
for i in f[2]:
shader = os.path.join(f[0], i)
test_shader(stats, shader)
if __name__ == '__main__':
test_shaders(sys.argv[1])
print('Stats in stats.csv!')