SPIRV-Cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture.vk.frag

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2017-11-22 11:08:06 +00:00
#version 310 es
precision mediump float;
precision highp int;
uniform mediump sampler2D SPIRV_Cross_CombineduTextureuSampler;
uniform mediump sampler2DArray SPIRV_Cross_CombineduTextureArrayuSampler;
uniform mediump samplerCube SPIRV_Cross_CombineduTextureCubeuSampler;
uniform mediump sampler3D SPIRV_Cross_CombineduTexture3DuSampler;
layout(location = 0) in vec2 vTex;
layout(location = 1) in vec3 vTex3;
layout(location = 0) out vec4 FragColor;
void main()
{
highp vec2 _54 = vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler, 0));
vec2 mp_copy_54 = _54;
highp vec2 _64 = vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler, 1));
vec2 mp_copy_64 = _64;
vec2 _73 = (vTex + mp_copy_54) + mp_copy_64;
FragColor = (((texture(SPIRV_Cross_CombineduTextureuSampler, _73) + texture(SPIRV_Cross_CombineduTextureuSampler, _73)) + texture(SPIRV_Cross_CombineduTextureArrayuSampler, vTex3)) + texture(SPIRV_Cross_CombineduTextureCubeuSampler, vTex3)) + texture(SPIRV_Cross_CombineduTexture3DuSampler, vTex3);
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}