SPIRV-Cross/reference/opt/shaders-msl/comp/array-length.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
uint size;
float4 v[1];
};
struct SSBO1
{
float bz[1];
};
kernel void main0(constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO& _14 [[buffer(0)]], device SSBO1* ssbos_0 [[buffer(1)]], device SSBO1* ssbos_1 [[buffer(2)]])
{
device SSBO1* ssbos[] =
{
ssbos_0,
ssbos_1,
};
constant uint& _14BufferSize = spvBufferSizeConstants[0];
constant uint* ssbosBufferSize = &spvBufferSizeConstants[1];
_14.size = uint(int((_14BufferSize - 16) / 16) + int((ssbosBufferSize[1] - 0) / 4));
}