SPIRV-Cross/reference/shaders-hlsl/frag/clip-cull-distance.frag

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static float gl_ClipDistance[2];
static float gl_CullDistance[2];
static float FragColor;
struct SPIRV_Cross_Input
{
float2 gl_ClipDistance0 : SV_ClipDistance0;
float2 gl_CullDistance0 : SV_CullDistance0;
};
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = ((gl_ClipDistance[0] + gl_CullDistance[0]) + gl_ClipDistance[1]) + gl_CullDistance[1];
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_ClipDistance[0] = stage_input.gl_ClipDistance0.x;
gl_ClipDistance[1] = stage_input.gl_ClipDistance0.y;
gl_CullDistance[0] = stage_input.gl_CullDistance0.x;
gl_CullDistance[1] = stage_input.gl_CullDistance0.y;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}