SPIRV-Cross/reference/shaders/comp/bitfield.comp

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
int signed_value = 0;
uint unsigned_value = 0u;
int s = bitfieldExtract(signed_value, 5, 20);
uint u = bitfieldExtract(unsigned_value, 6, 21);
s = bitfieldInsert(s, 40, 5, 4);
u = bitfieldInsert(u, 60u, 5, 4);
u = bitfieldReverse(u);
s = bitfieldReverse(s);
int v0 = bitCount(u);
int v1 = bitCount(s);
int v2 = findMSB(u);
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int v3 = findLSB(s);
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}