SPIRV-Cross/reference/opt/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag

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#version 450
uniform sampler2D SPIRV_Cross_CombineduTexuSampler;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec2 vUV;
void main()
{
FragColor = texture(SPIRV_Cross_CombineduTexuSampler, vUV);
FragColor += textureOffset(SPIRV_Cross_CombineduTexuSampler, vUV, ivec2(1));
}