SPIRV-Cross/reference/shaders/asm/frag/single-function-private-lut.asm.frag

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#version 460
struct myType
{
float data;
};
const myType _21[5] = myType[](myType(0.0), myType(1.0), myType(0.0), myType(1.0), myType(0.0));
layout(location = 0) out vec4 o_color;
void main()
{
vec2 uv = gl_FragCoord.xy;
int index = int(mod(uv.x, 4.0));
myType elt = _21[index];
if (elt.data > 0.0)
{
o_color = vec4(0.0, 1.0, 0.0, 1.0);
}
else
{
o_color = vec4(1.0, 0.0, 0.0, 1.0);
}
}