31 lines
502 B
GLSL
31 lines
502 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct UBO
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{
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float4x4 uMVP;
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};
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struct main0_in
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{
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float3 aNormal [[attribute(1)]];
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float4 aVertex [[attribute(0)]];
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};
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struct main0_out
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{
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float3 vNormal [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]])
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{
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main0_out out = {};
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out.gl_Position = _16.uMVP * in.aVertex;
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out.vNormal = in.aNormal;
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return out;
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}
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