32 lines
707 B
GLSL
32 lines
707 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Foobar
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{
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float a;
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float b;
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};
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struct main0_in
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{
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int index [[user(locn0)]];
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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float4 indexable[3] = {float4(1.0), float4(2.0), float4(3.0)};
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float4 indexable_1[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}};
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Foobar indexable_2[2] = {{10.0, 40.0}, {90.0, 70.0}};
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out.FragColor = ((indexable[in.index] + (indexable_1[in.index][in.index + 1])) + float4(10.0 + 20.0)) + float4(indexable_2[in.index].a + indexable_2[in.index].b);
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return out;
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}
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