35 lines
941 B
GLSL
35 lines
941 B
GLSL
|
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
||
|
|
||
|
#include <metal_stdlib>
|
||
|
#include <simd/simd.h>
|
||
|
|
||
|
using namespace metal;
|
||
|
|
||
|
struct main0_out
|
||
|
{
|
||
|
float FragColor [[color(0)]];
|
||
|
};
|
||
|
|
||
|
struct main0_in
|
||
|
{
|
||
|
float3 vUV [[user(locn0)]];
|
||
|
};
|
||
|
|
||
|
float sample_combined(thread float3& vUV, thread depth2d<float> uShadow, thread const sampler uShadowSmplr)
|
||
|
{
|
||
|
return uShadow.sample_compare(uShadowSmplr, vUV.xy, vUV.z);
|
||
|
}
|
||
|
|
||
|
float sample_separate(thread float3& vUV, thread depth2d<float> uTexture, thread sampler uSampler)
|
||
|
{
|
||
|
return uTexture.sample_compare(uSampler, vUV.xy, vUV.z);
|
||
|
}
|
||
|
|
||
|
fragment main0_out main0(main0_in in [[stage_in]], depth2d<float> uShadow [[texture(0)]], depth2d<float> uTexture [[texture(1)]], sampler uShadowSmplr [[sampler(0)]], sampler uSampler [[sampler(2)]])
|
||
|
{
|
||
|
main0_out out = {};
|
||
|
out.FragColor = sample_combined(in.vUV, uShadow, uShadowSmplr) + sample_separate(in.vUV, uTexture, uSampler);
|
||
|
return out;
|
||
|
}
|
||
|
|