SPIRV-Cross/shaders-msl-no-opt/frag/force-active-resources.msl2.argument..force-active.discrete.frag

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#version 450
layout(location = 0) in vec2 vUV;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 0) uniform sampler2D uTexture1;
layout(set = 0, binding = 1) uniform sampler2D uTexture2;
layout(set = 2, binding = 0) uniform sampler2D uTextureDiscrete1;
layout(set = 2, binding = 1) uniform sampler2D uTextureDiscrete2;
void main()
{
FragColor = texture(uTexture2, vUV);
FragColor += texture(uTextureDiscrete2, vUV);
}