25 lines
377 B
GLSL
25 lines
377 B
GLSL
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#version 450
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layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub;
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layout(location = 0) out vec4 FragColor;
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vec4 samp3(subpassInput uS)
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{
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return subpassLoad(uS);
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}
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vec4 samp2(subpassInput uS)
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{
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return subpassLoad(uS) + samp3(uS);
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}
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vec4 samp()
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{
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return subpassLoad(uSub) + samp3(uSub);
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}
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void main()
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{
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FragColor = samp() + samp2(uSub);
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}
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