14 lines
196 B
Plaintext
14 lines
196 B
Plaintext
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#version 450
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layout(local_size_x = 1) in;
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layout(std140, binding = 0) buffer SSBO
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{
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float a[16];
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vec4 b[16];
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};
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void main()
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{
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b[gl_GlobalInvocationID.x] = vec4(a[gl_GlobalInvocationID.x]);
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}
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