SPIRV-Cross/shaders-msl-no-opt/packing/load-store-col-rows.comp

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#version 450
#extension GL_EXT_scalar_block_layout : require
layout(local_size_x = 1) in;
layout(binding = 0, std140) buffer SSBO1
{
mat2 a;
layout(row_major) mat2 a2;
};
layout(scalar, binding = 1) buffer SSBO2
{
mat2x3 b;
layout(row_major) mat3x2 b2;
};
void load_store_column()
{
vec2 u = a[0];
vec2 v = a[1];
u += v;
a[0] = u;
a[1] = v;
}
void load_store_row()
{
vec2 u = a2[0];
vec2 v = a2[1];
u += v;
a2[0] = u;
a2[1] = v;
}
void load_store_packed_column()
{
vec3 u = b[0];
vec3 v = b[1];
u += v;
b[0] = u;
b[1] = v;
}
void load_store_packed_row()
{
vec2 u = b2[0];
vec2 v = b2[1];
u += v;
b2[0] = u;
b2[1] = v;
}
void main()
{
load_store_column();
load_store_row();
load_store_packed_column();
load_store_packed_row();
}