33 lines
577 B
GLSL
33 lines
577 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct PushMe
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{
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float4x4 MVP;
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float2x2 Rot;
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float Arr[4];
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};
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struct main0_in
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{
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float4 Pos [[attribute(1)]];
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float2 Rot [[attribute(0)]];
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};
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struct main0_out
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{
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float2 vRot [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant PushMe& registers [[buffer(0)]])
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{
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main0_out out = {};
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out.gl_Position = registers.MVP * in.Pos;
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out.vRot = (registers.Rot * in.Rot) + float2(registers.Arr[2]);
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return out;
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}
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