SPIRV-Cross/reference/opt/shaders-msl/frag/in_block.frag

33 lines
554 B
GLSL
Raw Normal View History

2017-11-22 11:08:06 +00:00
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct VertexOut
{
float4 color;
float4 color2;
};
struct main0_out
2017-11-22 11:08:06 +00:00
{
float4 FragColor [[color(0)]];
2017-11-22 11:08:06 +00:00
};
struct main0_in
2017-11-22 11:08:06 +00:00
{
float4 VertexOut_color [[user(locn2)]];
float4 VertexOut_color2 [[user(locn3)]];
2017-11-22 11:08:06 +00:00
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
VertexOut inputs = {};
inputs.color = in.VertexOut_color;
inputs.color2 = in.VertexOut_color2;
out.FragColor = inputs.color + inputs.color2;
2017-11-22 11:08:06 +00:00
return out;
}