SPIRV-Cross/reference/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body.asm.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO
{
int values[];
} _4;
void main()
{
int _17 = 0;
for (;;)
{
if (_17 < 100)
{
int _24 = _4.values[_17];
_4.values[_24] = _17;
_17 = _4.values[_24 + 1];
continue;
}
else
{
break;
}
}
}