SPIRV-Cross/reference/shaders-no-opt/comp/trivial-select-matrix.spv14.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer A
{
mat3 a;
float b;
} _14;
void main()
{
bool c = _14.b < 1.0;
_14.a = c ? mat3(vec3(1.0), vec3(1.0), vec3(1.0)) : mat3(vec3(0.0), vec3(0.0), vec3(0.0));
_14.a = c ? mat3(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0)) : mat3(vec3(0.0), vec3(0.0), vec3(0.0));
}