#version 310 es
precision mediump float;
precision highp int;
struct Foo
{
float var1;
float var2;
};
Foo _22;
layout(binding = 0) uniform mediump sampler2D uSampler;
layout(location = 0) out vec4 FragColor;
void main()
FragColor = texture(uSampler, vec2(_22.var1, _22.var2));
}