SPIRV-Cross/reference/shaders/legacy/fragment/fma.legacy.frag

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2019-04-08 08:33:34 +00:00
#version 100
precision mediump float;
precision highp int;
varying highp vec4 vA;
varying highp vec4 vB;
varying highp vec4 vC;
void main()
{
gl_FragData[0] = vA * vB + vC;
}