2018-02-21 12:43:16 +00:00
|
|
|
#version 450
|
|
|
|
|
|
|
|
uniform sampler2D SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler;
|
|
|
|
uniform sampler2D SPIRV_Cross_CombinedSampledImageSampler;
|
|
|
|
|
|
|
|
layout(location = 0) out vec4 _entryPointOutput;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2018-03-12 13:58:40 +00:00
|
|
|
ivec2 _152 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy;
|
|
|
|
_entryPointOutput = ((texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _152, 0) + texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _152, 0)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy);
|
2018-02-21 12:43:16 +00:00
|
|
|
}
|
|
|
|
|