13 lines
346 B
GLSL
13 lines
346 B
GLSL
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#version 450
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layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 9) uniform texture2D uTex;
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layout(set = 0, binding = 8) uniform sampler uSampler;
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void main()
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{
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FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5));
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}
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