SPIRV-Cross/shaders-msl-no-opt/comp/array-copy-threadgroup-memory.comp

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#version 450
layout(local_size_x = 8) in;
shared float shared_group[8][8];
shared float shared_group_alt[8][8];
void main()
{
float blob[8];
for (int i = 0; i < 8; i++)
blob[i] = float(i);
shared_group[gl_LocalInvocationIndex] = blob;
barrier();
float copied_blob[8] = shared_group[gl_LocalInvocationIndex ^ 1u];
shared_group_alt[gl_LocalInvocationIndex] = shared_group[gl_LocalInvocationIndex];
}