15 lines
318 B
GLSL
15 lines
318 B
GLSL
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#version 310 es
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#extension GL_EXT_multiview : require
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precision mediump float;
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layout(location = 0) in vec4 vColor;
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layout(location = 1) in vec2 vTex[4];
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layout(binding = 0) uniform sampler2D uTex;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vColor * texture(uTex, vTex[gl_ViewIndex]);
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}
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