2018-02-09 11:13:33 +00:00
|
|
|
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
|
|
|
|
|
|
|
#include <metal_stdlib>
|
|
|
|
#include <simd/simd.h>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
|
|
|
|
struct main0_out
|
|
|
|
{
|
|
|
|
float4 FragColor [[color(0)]];
|
|
|
|
};
|
|
|
|
|
2019-09-17 19:11:19 +00:00
|
|
|
static inline __attribute__((always_inline))
|
2022-01-18 13:34:00 +00:00
|
|
|
float4 load_subpasses(texture2d<float> uInput, thread float4& gl_FragCoord)
|
2018-02-09 11:13:33 +00:00
|
|
|
{
|
2020-08-28 00:24:20 +00:00
|
|
|
return uInput.read(uint2(gl_FragCoord.xy));
|
2018-02-09 11:13:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
fragment main0_out main0(texture2d<float> uSubpass0 [[texture(0)]], texture2d<float> uSubpass1 [[texture(1)]], float4 gl_FragCoord [[position]])
|
|
|
|
{
|
|
|
|
main0_out out = {};
|
2020-08-28 00:24:20 +00:00
|
|
|
out.FragColor = uSubpass0.read(uint2(gl_FragCoord.xy)) + load_subpasses(uSubpass1, gl_FragCoord);
|
2018-02-09 11:13:33 +00:00
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|