SPIRV-Cross/reference/shaders-msl/frag/input-attachment.frag

26 lines
653 B
GLSL
Raw Normal View History

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
2019-09-17 19:11:19 +00:00
static inline __attribute__((always_inline))
float4 load_subpasses(texture2d<float> uInput, thread float4& gl_FragCoord)
{
return uInput.read(uint2(gl_FragCoord.xy));
}
fragment main0_out main0(texture2d<float> uSubpass0 [[texture(0)]], texture2d<float> uSubpass1 [[texture(1)]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
out.FragColor = uSubpass0.read(uint2(gl_FragCoord.xy)) + load_subpasses(uSubpass1, gl_FragCoord);
return out;
}