13 lines
161 B
GLSL
13 lines
161 B
GLSL
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#version 450
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layout(set = 0, binding = 0) coherent readonly buffer SSBO
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{
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vec4 a;
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};
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = a;
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}
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