SPIRV-Cross/reference/opt/shaders-msl/asm/vert/extract-transposed-matrix-from-struct.asm.vert

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
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template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct InstanceData
{
float4x4 MATRIX_MVP;
float4 Color;
};
struct gInstanceData
{
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spvUnsafeArray<InstanceData, 1> _data;
};
struct main0_out
{
float4 _entryPointOutput_Color [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float3 PosL [[attribute(0)]];
};
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vertex main0_out main0(main0_in in [[stage_in]], const device gInstanceData& gInstanceData_1 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]])
{
main0_out out = {};
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out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[gl_InstanceIndex].MATRIX_MVP;
out._entryPointOutput_Color = gInstanceData_1._data[gl_InstanceIndex].Color;
return out;
}