43 lines
686 B
GLSL
43 lines
686 B
GLSL
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static int counter;
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static float4 FragColor;
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struct SPIRV_Cross_Input
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{
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nointerpolation int counter : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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float4 _21;
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void frag_main()
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{
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float4 _33;
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do
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{
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if (counter == 10)
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{
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_33 = 10.0f.xxxx;
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break;
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}
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else
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{
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_33 = 30.0f.xxxx;
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break;
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}
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} while (false);
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FragColor = _33;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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counter = stage_input.counter;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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