82 lines
1.8 KiB
Plaintext
82 lines
1.8 KiB
Plaintext
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#version 450
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layout(vertices = 3) out;
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struct VertexOutput
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{
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vec4 pos;
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vec2 uv;
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};
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struct HSOut
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{
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vec4 pos;
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vec2 uv;
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};
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struct HSConstantOut
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{
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float EdgeTess[3];
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float InsideTess;
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};
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struct VertexOutput_1
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{
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vec2 uv;
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};
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struct HSOut_1
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{
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vec2 uv;
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};
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layout(location = 0) in VertexOutput_1 p[];
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layout(location = 0) out HSOut_1 _entryPointOutput[3];
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void main()
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{
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VertexOutput p_1[3];
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p_1[0].pos = gl_in[0].gl_Position;
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p_1[0].uv = p[0].uv;
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p_1[1].pos = gl_in[1].gl_Position;
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p_1[1].uv = p[1].uv;
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p_1[2].pos = gl_in[2].gl_Position;
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p_1[2].uv = p[2].uv;
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VertexOutput param[3] = p_1;
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HSOut _158;
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HSOut _197 = _158;
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_197.pos = param[gl_InvocationID].pos;
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HSOut _199 = _197;
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_199.uv = param[gl_InvocationID].uv;
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_158 = _199;
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gl_out[gl_InvocationID].gl_Position = param[gl_InvocationID].pos;
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_entryPointOutput[gl_InvocationID].uv = param[gl_InvocationID].uv;
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barrier();
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if (int(gl_InvocationID) == 0)
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{
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VertexOutput param_1[3] = p_1;
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vec2 _174 = vec2(1.0) + param_1[0].uv;
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float _175 = _174.x;
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HSConstantOut _169;
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HSConstantOut _205 = _169;
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_205.EdgeTess[0] = _175;
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vec2 _180 = vec2(1.0) + param_1[0].uv;
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float _181 = _180.x;
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HSConstantOut _207 = _205;
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_207.EdgeTess[1] = _181;
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vec2 _186 = vec2(1.0) + param_1[0].uv;
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float _187 = _186.x;
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HSConstantOut _209 = _207;
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_209.EdgeTess[2] = _187;
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vec2 _192 = vec2(1.0) + param_1[0].uv;
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float _193 = _192.x;
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HSConstantOut _211 = _209;
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_211.InsideTess = _193;
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_169 = _211;
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gl_TessLevelOuter[0] = _175;
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gl_TessLevelOuter[1] = _181;
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gl_TessLevelOuter[2] = _187;
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gl_TessLevelInner[0] = _193;
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}
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}
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