34 lines
562 B
GLSL
34 lines
562 B
GLSL
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static const int Value = 2;
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cbuffer _15 : register(b0)
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{
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float4 _15_samples[Value] : packoffset(c0);
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};
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static float4 FragColor;
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static int Index;
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struct SPIRV_Cross_Input
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{
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nointerpolation int Index : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = _15_samples[Index];
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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Index = stage_input.Index;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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