SPIRV-Cross/shaders-hlsl/frag/front-facing.frag

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2018-02-15 11:42:56 +00:00
#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vA;
layout(location = 1) in vec4 vB;
void main()
{
if (gl_FrontFacing)
FragColor = vA;
else
FragColor = vB;
}