12 lines
294 B
Plaintext
12 lines
294 B
Plaintext
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#version 450
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#extension GL_EXT_shader_image_load_formatted : require
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layout(local_size_x = 8, local_size_y = 8) in;
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layout(binding = 0) uniform image2D img;
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void main()
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{
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vec4 v = imageLoad(img, ivec2(gl_GlobalInvocationID.xy));
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imageStore(img, ivec2(gl_GlobalInvocationID.xy), v + 1.0);
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}
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