16 lines
451 B
GLSL
16 lines
451 B
GLSL
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#version 450
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layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
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layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
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layout(location = 0) out vec4 FragColor;
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vec4 load_subpasses(mediump subpassInputMS uInput)
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{
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return subpassLoad(uInput, gl_SampleID);
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}
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void main()
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{
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FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + load_subpasses(uSubpass0);
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}
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