SPIRV-Cross/reference/shaders-no-opt/asm/vert/complex-link-by-name.asm.vert

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#version 450
struct Struct_vec4
{
vec4 m0;
};
layout(binding = 0, std140) uniform UBO
{
Struct_vec4 m0;
Struct_vec4 m1;
} ubo_binding_0;
layout(location = 0) out VertexOut
{
Struct_vec4 m0;
Struct_vec4 m1;
} output_location_0;
layout(location = 2) out Struct_vec4 output_location_2;
layout(location = 3) out Struct_vec4 output_location_3;
void main()
{
Struct_vec4 c;
c.m0 = ubo_binding_0.m0.m0;
Struct_vec4 b;
b.m0 = ubo_binding_0.m1.m0;
gl_Position = c.m0 + b.m0;
output_location_0.m0 = c;
output_location_0.m1 = b;
output_location_2 = c;
output_location_3 = b;
}