SPIRV-Cross/reference/shaders/frag/sampler.frag

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#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D uTex;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vColor;
layout(location = 1) in vec2 vTex;
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vec4 sample_texture(mediump sampler2D tex, vec2 uv)
{
return texture(tex, uv);
}
void main()
{
highp vec2 param = vTex;
FragColor = vColor * sample_texture(uTex, param);
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}