SPIRV-Cross/reference/opt/shaders-hlsl/comp/address-buffers.comp

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static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
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RWByteAddressBuffer WriteOnly : register(u2);
ByteAddressBuffer ReadOnly : register(t0);
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RWByteAddressBuffer ReadWrite : register(u1);
void comp_main()
{
WriteOnly.Store4(0, asuint(asfloat(ReadOnly.Load4(0))));
ReadWrite.Store4(0, asuint(asfloat(ReadWrite.Load4(0)) + 10.0f.xxxx));
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}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}