SPIRV-Cross/reference/opt/shaders/asm/comp/hlsl-functionality.asm.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer Buf
{
vec4 _data[];
} Buf_1;
layout(binding = 1, std430) buffer Buf_count
{
int _count;
} Buf_count_1;
void main()
{
int _33 = atomicAdd(Buf_count_1._count, 1);
Buf_1._data[_33] = vec4(1.0);
}