13 lines
221 B
GLSL
13 lines
221 B
GLSL
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#version 450
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layout(binding = 0) uniform sampler2D uSampler;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec2 vTexCoord;
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void main()
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{
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FragColor = textureQueryLod(uSampler, vTexCoord).xyxy;
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}
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