SPIRV-Cross/reference/shaders/desktop-only/vert/shader-draw-parameters-450.desktop.vert

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2018-08-29 18:32:01 +00:00
#version 450
#extension GL_ARB_shader_draw_parameters : enable
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
gl_Position = vec4(float(gl_BaseVertexARB), float(gl_BaseInstanceARB), float(gl_DrawIDARB), 1);
}