22 lines
411 B
GLSL
22 lines
411 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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float4 fragment0 = float4(10.0);
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float4 compute0 = float4(10.0);
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float4 kernel0 = float4(10.0);
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float4 vertex0 = float4(10.0);
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out.FragColor = ((fragment0 + compute0) + kernel0) + vertex0;
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return out;
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}
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