SPIRV-Cross/reference/opt/shaders/asm/comp/recompile-block-naming.asm.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer MyFirstBuffer
{
uint _data[];
} MyFirstBuffer_1;
layout(binding = 0, std430) buffer MySecondBuffer
{
uint _data[];
} MySecondBuffer_1;
layout(binding = 0, std430) buffer MyThirdBuffer
{
uint _data[];
} MyThirdBuffer_1;
void main()
{
uint _105 = MyFirstBuffer_1._data[0];
uint _109 = MyFirstBuffer_1._data[1];
uint _113 = MyFirstBuffer_1._data[2];
uint _117 = MyFirstBuffer_1._data[3];
uint _122 = MySecondBuffer_1._data[1];
uint _126 = MySecondBuffer_1._data[2];
uint _130 = MySecondBuffer_1._data[3];
uint _134 = MySecondBuffer_1._data[4];
uvec4 _140 = uvec4(_105, _109, _113, _117) + uvec4(_122, _126, _130, _134);
MyThirdBuffer_1._data[0] = _140.x;
MyThirdBuffer_1._data[1] = _140.y;
MyThirdBuffer_1._data[2] = _140.z;
MyThirdBuffer_1._data[3] = _140.w;
}