2016-03-02 17:09:16 +00:00
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
precision highp int;
|
|
|
|
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
layout(location = 0) in vec4 vIn0;
|
|
|
|
layout(location = 1) in vec4 vIn1;
|
|
|
|
layout(location = 2) in float vIn2;
|
|
|
|
layout(location = 3) in float vIn3;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
bvec4 l = bvec4(false, true, false, false);
|
|
|
|
FragColor = mix(vIn0, vIn1, l);
|
|
|
|
bool f = true;
|
2017-02-11 09:52:34 +00:00
|
|
|
FragColor = vec4(f ? vIn3 : vIn2);
|
2017-05-04 08:28:30 +00:00
|
|
|
FragColor = mix(vIn1, vIn0, bvec4(f));
|
2017-02-11 09:52:34 +00:00
|
|
|
FragColor = vec4(f ? vIn2 : vIn3);
|
2016-03-02 17:09:16 +00:00
|
|
|
}
|
|
|
|
|