33 lines
776 B
Plaintext
33 lines
776 B
Plaintext
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
precision highp int;
|
||
|
|
||
|
layout(set = 0, binding = 2) uniform mediump texture2D uDepth;
|
||
|
layout(set = 0, binding = 0) uniform mediump samplerShadow uSampler;
|
||
|
layout(set = 0, binding = 1) uniform mediump sampler uSampler1;
|
||
|
|
||
|
layout(location = 0) out float FragColor;
|
||
|
|
||
|
float samp2(mediump texture2D t, mediump samplerShadow s)
|
||
|
{
|
||
|
return texture(sampler2DShadow(t, s), vec3(vec3(1.0).xy, vec3(1.0).z));
|
||
|
}
|
||
|
|
||
|
float samp3(mediump texture2D t, mediump sampler s)
|
||
|
{
|
||
|
return texture(sampler2D(t, s), vec2(1.0)).x;
|
||
|
}
|
||
|
|
||
|
float samp(mediump texture2D t, mediump samplerShadow s, mediump sampler s1)
|
||
|
{
|
||
|
float r0 = samp2(t, s);
|
||
|
float r1 = samp3(t, s1);
|
||
|
return r0 + r1;
|
||
|
}
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = samp(uDepth, uSampler, uSampler1);
|
||
|
}
|
||
|
|