SPIRV-Cross/shaders-msl/comp/global-invocation-id.comp

10 lines
258 B
Plaintext
Raw Normal View History

#version 450
layout(set = 0, binding = 0) buffer myBlock {
int a;
float b[1];
} myStorage;
void main() {
myStorage.a = (myStorage.a + 1) % 256;
myStorage.b[gl_GlobalInvocationID.x] = mod((myStorage.b[gl_GlobalInvocationID.x] + 0.02), 1.0);
}