SPIRV-Cross/reference/opt/shaders/asm/frag/inf-nan-constant.asm.frag

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#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out highp vec3 FragColor;
void main()
{
FragColor = vec3(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0xff800000u), uintBitsToFloat(0x7fc00000u));
}