SPIRV-Cross/reference/opt/shaders/amd/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag

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GLSL
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2017-11-23 08:57:30 +00:00
#version 450
#extension GL_AMD_shader_fragment_mask : require
layout(binding = 0) uniform sampler2DMS t;
void main()
{
vec4 test2 = fragmentFetchAMD(t, 4u);
uint testi2 = fragmentMaskFetchAMD(t);
}