35 lines
804 B
GLSL
35 lines
804 B
GLSL
|
#version 450
|
||
|
|
||
|
layout(location = 0) in vec4 A;
|
||
|
layout(location = 1) in vec4 B;
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
vec4 test_vector()
|
||
|
{
|
||
|
bvec4 le = lessThan(A, B);
|
||
|
bvec4 leq = lessThanEqual(A, B);
|
||
|
bvec4 ge = greaterThan(A, B);
|
||
|
bvec4 geq = greaterThanEqual(A, B);
|
||
|
bvec4 eq = equal(A, B);
|
||
|
bvec4 neq = notEqual(A, B);
|
||
|
neq = notEqual(A, B);
|
||
|
return ((((vec4(le) + vec4(leq)) + vec4(ge)) + vec4(geq)) + vec4(eq)) + vec4(neq);
|
||
|
}
|
||
|
|
||
|
float test_scalar()
|
||
|
{
|
||
|
bool le = A.x < B.x;
|
||
|
bool leq = A.x <= B.x;
|
||
|
bool ge = A.x > B.x;
|
||
|
bool geq = A.x >= B.x;
|
||
|
bool eq = A.x == B.x;
|
||
|
bool neq = A.x != B.x;
|
||
|
return ((((float(le) + float(leq)) + float(ge)) + float(geq)) + float(eq)) + float(neq);
|
||
|
}
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = test_vector() + vec4(test_scalar());
|
||
|
}
|
||
|
|