29 lines
394 B
Plaintext
29 lines
394 B
Plaintext
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#version 450
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layout(vertices = 4) out;
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patch out P
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{
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layout(location = 0) float a;
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layout(location = 2) float b;
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};
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out C
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{
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layout(location = 1) float a;
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layout(location = 3) float b;
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} c[];
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void write_in_function()
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{
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a = 1.0;
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b = 2.0;
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c[gl_InvocationID].a = 3.0;
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c[gl_InvocationID].b = 4.0;
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gl_out[gl_InvocationID].gl_Position = vec4(1.0);
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}
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void main()
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{
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write_in_function();
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}
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